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    <title>qlmesh on KomSoft Oprogramowanie</title>
    <link>https://komsoft.eu/tags/qlmesh/</link>
    <description>Recent content in qlmesh on KomSoft Oprogramowanie</description>
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    <lastBuildDate>Mon, 21 May 2018 17:09:53 +0000</lastBuildDate><atom:link href="https://komsoft.eu/tags/qlmesh/index.xml" rel="self" type="application/rss+xml" />
    <item>
      <title>QLMesh 2.0 and Asset Import Library</title>
      <link>https://komsoft.eu/post/qlmesh-20-and-asset-import-library/</link>
      <pubDate>Mon, 21 May 2018 17:09:53 +0000</pubDate>
      
      <guid>https://komsoft.eu/post/qlmesh-20-and-asset-import-library/</guid>
      <description>For QLMesh (and some other projects), I am running my own fork of Asset Import Library. The difference: it is amalgamated build - all sources are merged into one file (including dependencies). Since Assimp recently switched to miniz, I have replaced remaining references to zlib with miniz - so zlib is not required too.
drwxr-xr-x 85 piecuchp staff 2890 Jan 17 23:34 assimp -rw-r--r-- 1 piecuchp staff 4921627 Jan 17 23:34 assimp.</description>
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    <item>
      <title>QLMesh 2.1</title>
      <link>https://komsoft.eu/post/qlmesh-21/</link>
      <pubDate>Tue, 03 Apr 2018 12:54:03 +0000</pubDate>
      
      <guid>https://komsoft.eu/post/qlmesh-21/</guid>
      <description>I have prepared another update to QLMesh: ver. 2.1 add performance improvements (plugin is better handling big bitmaps), major update of Open Asset Library and support for new format: Photoshop Patterns (PAT) files - both RGB and CMYK formats are supported. New version is also build against OSX SDK 10.13, since I have finally updated my MacBook to Sierra.</description>
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    <item>
      <title>Assimp and QLmesh</title>
      <link>https://komsoft.eu/post/assimp-and-qlmesh/</link>
      <pubDate>Fri, 19 Jan 2018 07:47:54 +0000</pubDate>
      
      <guid>https://komsoft.eu/post/assimp-and-qlmesh/</guid>
      <description>For QLMesh (and some other projects), I am running my own fork of Asset Import Library. The difference: it is amalgamated build - all sources are merged into one file (including dependencies). Since Assimp recently switched to miniz, I have replaced remaining references to zlib with miniz - so zlib is not required too.
drwxr-xr-x 85 piecuchp staff 2890 Jan 17 23:34 assimp -rw-r--r-- 1 piecuchp staff 4921627 Jan 17 23:34 assimp.</description>
    </item>
    
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      <title>QLMesh 2.0 released</title>
      <link>https://komsoft.eu/post/qlmesh-20-rel/</link>
      <pubDate>Mon, 15 Jan 2018 07:40:38 +0000</pubDate>
      
      <guid>https://komsoft.eu/post/qlmesh-20-rel/</guid>
      <description>I am quite happy I finally had time to release a new version of QLMesh. With multitude of 3d files, having such a quick tool is always nice welcome.
But also relaying on built-in generator made the whole code simpler and cleaner - previous version had a lot of code that suppose to work only in non-sandboxed environment (like texture support in 3d view). But after AppStore release most of this code was not in use.</description>
    </item>
    
    <item>
      <title>QLMesh 2.0</title>
      <link>https://komsoft.eu/post/qlmesh-20/</link>
      <pubDate>Thu, 11 Jan 2018 09:47:15 +0000</pubDate>
      
      <guid>https://komsoft.eu/post/qlmesh-20/</guid>
      <description>Current version (1.1) is using Mesa3D for offline rendering, but somehow I not happy with this solution. The new build is using OSX built-in support for COLLADA/ASE format - this much more convenience in daily use.
QLMesh can preview quite large models (probably event bigger in version 2), still there is a QuickLook memory allocation limit 120MB:
QuickLookSatellite[2904]: [QL] Using too much memory (183 MB), hit critical threshold (120 MB), exiting immediately to clean up.</description>
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