Farewell to Tweeter! Find all my recent work (Godot, mini-consoles, Raspberry Pi development) on my new Bluesky account https://bsky.app/profile/piecuchp.bsky.social (@piecuchp.bsky.social)- see you there!
I have been working on a Blender/Bforartists extension that embeds Claude as a Python coding assistant directly in the Text Editor sidebar. Instead of switching between Blender and a browser to ask AI for help with scripts, you just type a prompt in the N-panel and Claude reads your code, inspects the scene, and writes or edits scripts right there.
If someone is interested, I have updated old Godot2 module for generating simple meshes to Godot3: https://github.com/ppiecuch/godot-addons/tree/master/add_primitives
Not sure if everything works - it is quite large module, but at least most of the geom. primitives (Box, Capsule, Circle, Cone, Cylinder, Plane, Solid, Sphere, Torus, Tube, Wedge, Stair, Arch, C Box, Disc, Ellipse, Ellipsoid, L Box, Pyramid, Torus Knot) seems to be ok.
Sadly, Substance Player has no option for batch export - If you have a lot of .sbsar file, this might be a kind of time consuming task to open each file and do export process. Here is a simple AppleScript automation script that you can use for automate this action:
on remove_extension(this_name) if this_name contains "." then set this_name to (the reverse of every character of this_name) as string set x to the offset of ".
My latest build of KDE Kate from release 20 (20.04.2). This is major release with new features and general improvements. I am using this build every day (happens to crash but in general, it is quite stable). You can get the archive from here.
compiled with MinSizeRel configuration OSX file open protocol is supported with line numbers (so it is now possible to integrate Kate with eg. iTem2 context click) built-in terminal is time-out/closing much faster at exit clangd server is included in the application bundle and is used by Kate’s LSP plugin Update
I have found useful and interesting PR (that finally has not been accepted) that clears projects caches. Usually it is not a frequently use feature but when you write a lot of addons like me, it can sometimes help to solve some magic problems - it is now part of my Godot fork. I made only small improvement to the original implementation - in my way, this options are accessible with right-click context menu.
I am running my Godot 3 fork with several modules and additions:
Chipmunk physics module spine module sqlite module liquidfun library error handler vector graphics bmfont xml support (improve bitmap fonts support) 2d canvas batching (I guess already part of the Godot base) RakNet module ENet module Rich Text effects (I guess already part of the Godot base too) (and many many more modules and single classes collected from the Net) There is also several my own extensions and modules I am developing at the moment:
My latest build of KDE Kate/Kwrite from 19 release (19.04.2). This is major release with new features and general improvements. I have included one improvements of mine: built-in terminal is time-out/closing much faster. Compiled with MinSizeRel configuration (I guess this is the smallest possible installation of the editor). I am using this build every day - it is very stable and runs on OSX 10.13 too. You can get the archive from here.
My latest build of KDE Kate/Kwrite (18.12.2). This is major refresh, built with latest Qt (5.12.1). I have included few improvements of mine - seems to be a very solid update. You can get it from here.
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