My Godot fork content
I am running my Godot 3 fork with several modules and additions:
- Chipmunk physics module
- spine module
- sqlite module
- liquidfun library
- error handler
- vector graphics
- bmfont xml support (improve bitmap fonts support)
- 2d canvas batching (I guess already part of the Godot base)
- RakNet module
- ENet module
- Rich Text effects (I guess already part of the Godot base too)
- (and many many more modules and single classes collected from the Net)
There is also several my own extensions and modules I am developing at the moment:
- label transition

- stencil buffers support in shaders and CanvasItemMaterial
- tiled textures from atlas support for Line2D (and LineBuilder)
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