My Godot fork content

My Godot fork content

I am running my Godot 3 fork with several modules and additions:

  • Chipmunk physics module
  • spine module
  • sqlite module
  • liquidfun library
  • error handler
  • vector graphics
  • bmfont xml support (improve bitmap fonts support)
  • 2d canvas batching (I guess already part of the Godot base)
  • RakNet module
  • ENet module
  • Rich Text effects (I guess already part of the Godot base too)
  • (and many many more modules and single classes collected from the Net)

There is also several my own extensions and modules I am developing at the moment:

  • label transition

  • stencil buffers support in shaders and CanvasItemMaterial
  • tiled textures from atlas support for Line2D (and LineBuilder)