If someone is interested, I have updated old Godot2 module for generating simple meshes to Godot3: https://github.com/ppiecuch/godot-addons/tree/master/add_primitives
Not sure if everything works - it is quite large module, but at least most of the geom. primitives (Box, Capsule, Circle, Cone, Cylinder, Plane, Solid, Sphere, Torus, Tube, Wedge, Stair, Arch, C Box, Disc, Ellipse, Ellipsoid, L Box, Pyramid, Torus Knot) seems to be ok.
I have found useful and interesting PR (that finally has not been accepted) that clears projects caches. Usually it is not a frequently use feature but when you write a lot of addons like me, it can sometimes help to solve some magic problems - it is now part of my Godot fork. I made only small improvement to the original implementation - in my way, this options are accessible with right-click context menu.
I am running my Godot 3 fork with several modules and additions:
Chipmunk physics module spine module sqlite module liquidfun library error handler vector graphics bmfont xml support (improve bitmap fonts support) 2d canvas batching (I guess already part of the Godot base) RakNet module ENet module Rich Text effects (I guess already part of the Godot base too) (and many many more modules and single classes collected from the Net) There is also several my own extensions and modules I am developing at the moment:
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