Low-poly modeller - free alternative to Milkshape. Written with Delphi (so only Win32 version). Quite powerfully, with SDK and documentation. Actively developed. On the homepage you can find LODka file format description and example of loader in C++.
Analogue to MilkShape with some additional features such as:
work with multiple models simultaneously ability to calculate simple light maps support for rigid body physic ability to write scripts to create their own primitives available (DelphiWebScript) Looks very promising.
From time to time I work with OSS projects, that I improve or extend. I have put some of these projects with sources on code.google.com:
Projects download
All of them are some sort of OSX builds (native of java). Currently you can find there:
RecastDemo.zip (RecastDemo - osx build) terrained.zip (Simple terrain generator) fasm.zip (fasm osx binaries) tiled-07122011.zip (tiled map editor improved - 2011-12-07) PS. After code.google.com has been discontinued, I recently moved everything to OneDrive folder.
For my HP Microliant server I have prepared small RAID5 SSD disk build with 4 8GB pendrives. It fits and works perfect as a boot drive and allows you to use all 4 bays for storage disks.
Here the drive itself:
And how it fits inside server case:
My implementation of well known Falling Sand toy has just arrived to AppStore. You can find many more info at http://komsoft.ath.cx/falling.html.
Application works for all iDevices: phones and tablets.
Have a fun!
PS. Currently I am working on a new, cross-platform version of this application. Hope it will reach AppStore and GooglePlay soon.
It is not easy to find an implementation of drawing polylines in OpenGL - especially with AA or joints. So it is always worth to mention any try and work in this direction:
http://artgrammer.blogspot.com/2011/07/drawing-polylines-by-tessellation.html
Very impressive implementation with segment colors, several joint types and caps. Nice work.
Based on the Alan Murphy’s modified Bresenham line drawing algorithm[/url] and gnu hp2xx source codes I have prepared simple routine for drawing pixel line any weight.
Main routine is named murphy_wideline and draws a line from (from_x,from_y) point to (to_x,to_y) point. Color and line thickness is described by global variables currStrokeWeight and currFillColor. Pixel setting function has signature: pixel(int x, int y, color_t c).
/* global */ int currStrokeWeight; color_t currFillColor; void pixel(int x, int y, color_t c); /* end */ #define my_lrint(a) ((int)((a)+0.
Cross The Final Frontier with AstroBlaster - shoot and kill all your astro-enemies.
several attractive levels plenty of enemies many of visual effects Hours of the best fun quarantee!
More screenshots, enemies design and videos of the game at http://komsoft.ath.cx/astroblaster.html
PS. Sadly my (frankly speaking: quite old and simple) application did not survive Apple cleaning at AppStore.
Source code that simplifies switching from 3D to 2D (if you, like me, drawing eg. all UI using simple 2d coordinates):
void begin2DGL ( int w, int h ) { glDisable (GL_DEPTH_TEST); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glOrtho(0, w, 0, h, -1, 1); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glTranslatef (0.375, 0.375, 0); } void end2DGL ( void ) { glPopMatrix(); glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glEnable (GL_DEPTH_TEST); } Or you might be interested in a block version:
My first iPhone application just hit the AppStore. Amazing Spider is very cool looking, natural simulation of the spider. You can drag it with your fingers, you can change its size and angle’s view and even feed with insects. Five spider’s skins are included in the application. It’s not free, but worth to get it :)
PS. Sadly my (quite old) application did not survive Apple cleaning at AppStore. I hope I will bring it back some day …
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