Kate/Kwrite bundle ver.19.xx

Kate/Kwrite bundle ver.19.xx

My latest build of KDE Kate/Kwrite from 19 release (19.04.2). This is major release with new features and general improvements. I have included one improvements of mine: built-in terminal is time-out/closing much faster. Compiled with MinSizeRel configuration (I guess this is the smallest possible installation of the editor). I am using this build every day - it is very stable and runs on OSX 10.13 too. You can get the archive from here.
Kate 18.12.2 - major refresh

Kate 18.12.2 - major refresh

My latest build of KDE Kate/Kwrite (18.12.2). This is major refresh, built with latest Qt (5.12.1). I have included few improvements of mine - seems to be a very solid update. You can get it from here.
Kate OSX bundle update (v.18.08.1)

Kate OSX bundle update (v.18.08.1)

My latest builds of Kate and Kwrite for OSX. This time I added a small workaround for problem with missing screen update after “Go to line” operation. Here are the .dmg for Kate and Kwrite (ver. 18.08.1): Kwrite dmg Kate dmg

ML usefull resources

Machine Learning resources I found useful: Learn to Build a Machine Learning Application from Top Articles of 2017 Machine Learning is Fun! TensorFlow API wrapper A programmers sightseeing tour: ML & DNN - part 1 A programmers sightseeing tour: ML & DNN - part 2 Stuff that every programmer should know: Data Visualization Scientific Python 101 Wolframs Mathematica 101 CoreML specific resources: https://github.com/alexsosn/iOS_ML https://github.com/likedan/Awesome-CoreML-Models https://www.raywenderlich.com/577-core-ml-and-vision-machine-learning-in-ios-11-tutorial

TTFTriangulator demo

I have updated demo for TTFTriangulator (simple C++ library designed to load a truetype font and triangulate its glyphs in real time) library to something working (I think). It is a little chaotic, but also very simple and generic, so easy to reuse (btw: it uses Qt for I/O and windows creation, but you can also use the code I modified and that is using GFLW). You can use my amalgamated (and dependency-free) version, available here:

liboggvorbis as a single-file

liboggvorbis combined into one file - might be usefull if you want to simpifie dependencies of your project. Get it here. -rw-r--r-- 1 piecuchp staff 2.0M Apr 26 17:55 oggvorbis.c -rw-r--r-- 1 piecuchp staff 134K Apr 26 17:55 oggvorbis.h -rw-r--r-- 1 piecuchp staff 3.1M Apr 26 17:55 oggvorbis.o Combining script is quite complex and not well commented (also I might make some changes into source code that I don’t recall right now):

Kate OSX bundle update (v.18.04.2)

Version of 18.04 has some issues and glitches on OSX (eg. with refreshing display). New build with 18.04.2 seems to fix some of them - works better on my MacBookPro. One of the annoying problem that remains is strange looking icons on non-retina displays (eg. external monitor). Maybe some of you has some receipt for this. Here are the .dmg for Kate and Kwrite (ver. 18.04.2): Kwrite dmg Kate dmg

New features of QLMesh

One of the main goal for QLMesh was to add some new formats I have been working with quite often, like Photoshop files of bdf fonts. For 3D it is LDraw formats and DAZ Studio models. LDraw is one of my favourite. I am currently working on extending Assimp to support .ldr and .mpd files. One of the major challenge is actually not drawing but embedding library definitions into the plugin.

Running RenderScript standalone

It is possible to run RenderScript compiler outside of the Android Studio. In my case (OSX 10.12) the llvm-rs-cc compiler should be invoked like this: #!/bin/bash ROOT=~/Library/Android/ndk/toolchains/renderscript/prebuilt/darwin-x86_64 $ROOT/bin/llvm-rs-cc \ -I $ROOT/renderscript/include/ \ -I $ROOT/renderscript/clanginclude/ \ -I $ROOT/platform/rs/scriptc \ -I $ROOT/clang-include \ $* Bitcodes are generated in bc32/bc64 directories, together with Java wrapper classes.