I am still working on final version of AmazingSpider (2.0): bugfixing and mostly Retina display support - I received several negative comments about quality of application on iPhone4.
Bada version of AmazingSpider has been one of the 300 qualifiers of Bada Developers Challange - Simulator Phase. Soon I will put it in Bada Applications Store.
Source code that simplifies switching from 3D to 2D (if you, like me, drawing eg. all UI using simple 2d coordinates):
void begin2DGL ( int w, int h ) { glDisable (GL_DEPTH_TEST); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glOrtho(0, w, 0, h, -1, 1); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glTranslatef (0.375, 0.375, 0); } void end2DGL ( void ) { glPopMatrix(); glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glEnable (GL_DEPTH_TEST); } Or you might be interested in a block version:
My first iPhone application just hit the AppStore. Amazing Spider is very cool looking, natural simulation of the spider. You can drag it with your fingers, you can change its size and angle’s view and even feed with insects. Five spider’s skins are included in the application. It’s not free, but worth to get it :)
PS. Sadly my (quite old) application did not survive Apple cleaning at AppStore. I hope I will bring it back some day …
Graveyard: I am (still) an owner of the Palm Tungsten T5 - here is the source of the old wap browser for PalmOS: W@P Universe (including binaries) with Xcode project (I think this might be even Xcode2).
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