I am on AppStore with Falling Sand - this time this an universal app works with native iPhone and iPad resolution. Application is highly optimized and works smoothly even on iPhone/iPod 3.
“This is not a game but a highly addictive toy with thousands of fans around the world.”
The idea is just to create paths for the falling grains of sand, salt, water and oil to pass through. By mixing the different elements together you can create many colorful designs, complex structures that vary in space and time - the only limit is your imagination!
It is not easy to find an implementation of drawing polylines in OpenGL - especially with AA or joints. So it is always worth to mention any try and work in this direction:
http://artgrammer.blogspot.com/2011/07/drawing-polylines-by-tessellation.html
Very impressive implementation with segment colors, several joint types and caps. Nice work.
Based on the Alan Murphy’s modified Bresenham line drawing algorithm[/url] and gnu hp2xx source codes I have prepared simple routine for drawing pixel line any weight.
Main routine is named murphy_wideline and draws a line from (from_x,from_y) point to (to_x,to_y) point. Color and line thickness is described by global variables currStrokeWeight and currFillColor. Pixel setting function has signature: pixel(int x, int y, color_t c).
/* global */ int currStrokeWeight; color_t currFillColor; void pixel(int x, int y, color_t c); /* end */ #define my_lrint(a) ((int)((a)+0.
Cross The Final Frontier with AstroBlaster - shoot and kill all your astro-enemies.
several attractive levels plenty of enemies many of visual effects Hours of the best fun quarantee!
More screenshots, enemies design and videos of the game at http://komsoft.ath.cx/astroblaster.html
PS. Sadly my (frankly speaking: quite old and simple) application did not survive Apple cleaning at AppStore.
I had sent a broken package to AppStore that sadly, has been accepted. I had to remove AstroBlaster from sale. Today it is back! New 1.2b version with even more improvments - like shooting sounds.
There is a strange problem running AstroBlaster on iPad: the screen is mirrored (propably only on iOS 4.2). Seems to be a problem with SDK 4.1 that AstroBlaster is compiled with. Problem disappeared after recompilation with SDK 4.2, so wait a moment if you have only iPad - update is on its way
And here it comes: space shooter AstroBlaster has just reached AppStore.
Only you can save our World Do not let the colonists die Our faith overcomes Imperial Fleet Join us and become a Hero!
Cross The Final Frontier with AstroBlaster - shoot and kill all your astro-enemies. Hours of the best fun quarantee! The story and your mission Blast your way through the space destroying ships of Imperial Fleet. You are the one who can save the colonists from starvation, slavery and death… The honour and surivial of the human race is in your hands… Take up the challenge and fight!
iPad version of AmazingSpider is on sale on AppStore - this time only for 0.99USD. I do not expect many people will be interested in this application - just slight changes in UI and sizes of the assets. The biggest difference is that at the end you can have 7 spiders on the screen. Anyway - looks quite fine.
Latest version for iPad: Screencast (from ver. 1.9): Watch spiders jumping while you shake (from ver.
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