I have extracted some code from Rockete editor to create a separate, small RML viewer. Easy to start with command line, auto file reloading, easy screen resizing.
Initial build: Current status: With new options in toolbar:
It is possible to use Ogre3D with Qt using external window feature of Ogre, yet this very crude solution and many of the Qt’s features are omitted. I am working currently on better integration Qt with Ogre3D:
using Qt’s resource system using QOpenGLContext and QWindow for rendering using QImage for texture loading using qmake only for building Seems like all the pieces are in place (application and resources are all prepared) but so far the window is broken.
I am working on new version of the application. This time I want to make it as cross-platform as possible: I am using Qt for Windowing, Input management and Resource handling. Much more elements and new assembler-based core should really make a difference.
Finally I was able to run my simple debug layer based on old text gui - simple and efficient. You have windowing system, easy drawing, capturing etc.
I used to implement a few applications with nature/foliage simulations: for water, grass and for spider/ants animations. Some time ago I compiled it into one iOS application:
I am working on porting this to Qt and release the sources some day.
For some time I work on integration of bgfx renderer with Qt framework (my repository is here: http://github.com/ppiecuch/bgfx). It is almost completed (at least on OS X platform).
I am trying to make it working with Qt Resources system, Qt’s QThread and simplify integration as much as possible. Now integration consists including three files only:
amalgamted.cpp
bx-amalgamted.cpp
bimg-amalgamted.cpp
I have refreshed several fluid simulations projects, based on c++ and Qt (Qt is my primary toolkit). You can find they on my github:
https://github.com/ppiecuch/Shallow-water-fluid-simulator.git https://github.com/ppiecuch/flowed https://github.com/ppiecuch/FluidSolver They are self-contained - you need only Qt SDK (tested with Qt 5.6) installed. Should work both on OS X and Windows.
Software developer, graphics designer, and games-development fan from Poznań, Poland. I love making stuff in code, 2D, and 3D.
Nowadays, I mostly work with C++ and Qt at home and Swift/iOS at work - although I’m known to pick up C#/.NET/Xamarin, Java/Android SDK, Python, and JavaScript/Angular, HTML, and CSS too from time to time. I’d even use Shell Script if it gets the job done.
I do a lot of 3d graphics development and design - using Ogre3D and Unreal Engine with modeling in Blender/SketchUp and composing in Photoshop.
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